WHISPERS OF STARLIGHT PROJECT

Currently under development
Alpha version release date - July 2024

Creating Whispers of Starlight has been a detailed process, using various tools to bring the game to life. Here’s how I did it:

CHARACTER CREATION

Choosing the Engine:
I used Unreal Engine 5.2.1 instead of Unity because it allows me to implement animated Normal maps on the character sprites to better capture the light from the environment.

Animating Characters:
I used Clip Studio to animate both the characters and their Normal maps together. This ensures the lighting effects look natural and consistent.

Enhancing Sprites:
After animating, I exported the sequences as PNG files and imported them into After Effects. There, I added depth to the colors and applied Anti-Aliasing to smooth out the sprites.

Importing to Unreal Engine:
With the sprites ready, I imported them into Unreal Engine. The engine automatically reads both the Diffuse and Normal maps from the sprites.

Creating Custom Materials:
I made a custom material in Unreal Engine that uses the Normal map to add Rim lighting effects, capturing the light around the characters.

Creating Custom Materials:
I made a custom material in Unreal Engine that uses the Normal map to add Rim lighting effects, capturing the light around the characters.

UI AND UX

Designing the UI:
I started designing the user interface in Figma. This allowed me to quickly make changes and perfectly design the UI elements. Once the design was finalized, I extracted the assets and imported them into Unreal Engine.

Implementing the UI:
In Unreal Engine, I created the function and logic for the UI. I ensured most of the UI elements were compatible with controller input by using the Common UI Widget, providing a seamless experience for players using different control methods.

CHARACTERS

CONCEPT ART & WORKFLOW

TITLE: WHISPERS OF STARLIGHT
RELEASE: -
GENRE: ADVENTURE / PUZZLE
NUMBER OF PLAYERS:
PLATFORMS: WINDOWS + CONTROLLER SUPPORTS

Developed By:
Sakuga.lab (Revin vieri zefanya)


Special Thanks To:
UOWM KDU / Glenmarie games
Mr. mahatir for guidance and inspiration


Art & Design:
Characters, Backgrounds, and Animations: Revin vieri zefanya
UI & Graphic Design: Revin vieri zefanya


Music & Sound:
Original Score: Roger Gabalda (www.premiumbeat.com)


Writing & Story:
Story & Dialogue: Mr. mahatir


Support & Tools:
PSOFT CelFX


Contact Information:
Email: [email protected]
Website: www.reisakuga.carrd.co